The Platinum Rule, Revisited

Everyone is responsible for helping to create a good gaming experience for everyone, including themself. We call this the Platinum Rule.
— Magonomia Core Rules (p. 3)

The alchemical symbol for platinum. Credit: Kwamikagami, CC BY-SA 4.0 ,via Wikimedia Commons

In RPG Imaginings’ very kind overview video of Magonomia®, the host especially praised the Platinum Rule (quoted above). The host presumed the Platinum Rule came from Fate™ rules, but actually it was created by Shewstone Publishing. It first appeared (with slightly different wording) in the Magonomia Starter Rules in 2019. We’re not especially concerned about claiming credit, though. We’re concerned about spreading the idea.

Why the Platinum Rule?

For the first edition of a tabletop RPG — or any edition, really — it’s important to tell the audience how to play. We want to get everyone on the same page, so to speak, so they can start off their new game with a shared understanding of it.

We thought long and hard about the single most important piece of advice we could give to prospective players and GMs, that would put them in the best position to have a good time with the game. The Platinum Rule is what we came up with.

Pathfinder Second Edition Has It

We wrote the Platinum Rule into Magonomia because we think it’s important. Between the five designers on the cover of Magonomia Core Rules, we’ve played a lot of editions of a lot of tabletop RPGs. Yet none of us (in 2019) could think of ever seeing this basic social rule written down in a game. Games have historically been light on writing down the social rules, though this is starting to change.

I was delighted to see Pathfinder Second Edition has the same principle (on page 8, under the heading “Gaming is for All”): “It is the responsibility of all the players, not just the GM, to make sure the table is fun and welcoming to all.”

It’s Obvious … or Is It?

It took a while for us to realize the importance and the power of the Platinum Rule. In my first ever interview about Magonomia with blogger John Sharpe, he was excited about the Platinum Rule and asked me about it. I was caught a bit off guard, not realizing what I had created. I gave an answer that was a bit wide of the mark. In hindsight, I wish I had thought to say why we put it in the Starter Rules: it’s the single best piece of advice we could give a gaming group.

I thought we were merely stating the obvious. Quite a few people have shrugged off the Platinum Rule, saying “that’s obvious.”

If it’s so obvious, why have I only seen it written down in two core books in my 40+ years of gaming?

I no longer think the Platinum Rule is obvious. It’s a cornerstone of the gaming group’s social contract. I suppose we can discuss whether it belongs in the group’s social contract or not, but I no longer accept “it goes without saying” as a valid dismissal of it.

The Platinum Rule is Open Game Content

Use the Platinum Rule in your game products or homebrew content. Both Magonomia and Pathfinder Second Edition are licensed under the Open Game License, so you’re invited and encouraged to use, remix, and modify it under the terms of that license (see the respective rule books for the exact license terms).

Additional Licenses

Update August 2024: Now that Wizards of the Coast has turned the Open Game License into toxic waste, the Platinum Rule is also co-licensed under the following licenses. You may publish and reuse it under any of the following:

Open Game License 1.0a (not recommended)

Creative Commons Attrribution-ShareAlike 4.0 International (CC-BY SA 4.0)

Open Roleplay Creative (ORC) License

Magonomia back in print with updated map!

Print orders for Magonomia® the TTRPG of Renaissance wizardry are back online after a week’s pause. Now we have the corrected and updated map of Enchanted England, plus other errata fixes.

The map of Enchanted England, version 1.2. Feel free to download, print, & share for non-commercial use.

If you purchased a print copy of Magonomia before today and you’re disappointed with the map, we offer you a copy of the corrected version for the cost of printing and shipping. This offer is valid for two years from today. Check your DriveThruRPG notifications for a discount code, or email service@shewstone.com.

Happy gaming!

June development update

With my mystical senses I can hear the clatter of many keyboards as our freelancers busy themselves with writing and drawing great stuff! There’s too much going on for me to pick just one thing to post about, so here is a brain dump instead:

Renaissance drawing of workers harvesting a patch of beans or other tall plants, with city gates in the background.

We’re about as busy as the people in this drawing: tending the crop and getting ready to bring in a fall harvest.

  • A Bestiary of Enchanted England is still coming along steadily. Writing is nearly done and editing has started. This is on track for a Kickstarter this fall.

  • Two new Magonomia adventures are in playtesting. You can sign up on our playtest calendar.

  • Five more Magonomia adventures are in the development pipeline.

  • Core Rules version 1.2 (updated Map of Enchanted England) is in quality testing and expected to be available by end of June.

Print sales of Magonomia paused

Print sales of Magonomia® the RPG of Renaissance wizardry are currently paused. We’ve uploaded new digital content files to our print-on-demand partners including corrections to the Map of Enchanted England on p. 284. We’ve ordered proofs, which is publishing jargon for a print copy to make sure the printing came out right. Sales are on pause until the proofs are approved. We expect this will be 2-3 weeks.

Image of Magonomia Core Rules book.

The Magonomia Experience

We’re getting started on a lighter Quick Start for Magonomia that will be an easier entry to the game than the Starter Rules. The first page explains what Magonomia is like, so the reader can decide whether there’s any point in reading further. Here’s the first draft:


Illustration by Teresa Guido, ©2020 Shewstone Publishing LLC

Learning a new roleplaying game is an investment of your time (and money). It’s fair to ask what the game will be like once you’ve learned it.

Presumably you know the basic premise that everyone plays a wizard in a fantasy version of Renaissance England. Beyond that:

  • The magic is based on authentic sixteenth-century folklore. If feels like the magic portrayed in Shakespeare’s plays, rather than modern fantasy movies. Your wizard won’t be throwing fireballs. They’re more likely to fly on a broomstick or to brew a potion that grants superhuman strength.

  • Your wizard will start with a repertoire of 11 spells, chosen from a list. Each spell does one specific thing, such as turning your character invisible or detecting curses.

  • Teamwork is key. Because everyone plays a wizard, there are five varieties of magic to choose from, each with its own strengths and weaknesses.

  • The mechanics are based on the Fate™ system, specifically Fate Condensed. This is a skill-based system with improvisational elements.

Magonomia is a good choice for you if:

  • You’re captivated by the lore from when Europeans thought magic and faeries were real.

  • An all-wizard campaign sounds awesome to you.

  • You like to think creatively while using your character’s powers and abilities.

  • You like to immerse yourself in the scene your character is experiencing.

Magonomia may not be to your liking if:

  • Power gaming is your thing.

  • You like realistic adventures better than magic. Magonomia is about wizards.

  • You prefer lightweight rules that you don’t have to think about.

  • You dislike games where your character’s plan goes sideways.