Poll of the week: Sorcery Archetypes

I’ve decided to ask the fan base — small as it is, but growing! — about what content should get priority for the limited space in the core book. We’ve started weekly polls over at the Shewstone Publishing official forum. This week’s poll: what three Sorcery archetypes would you most like to see in the core rules?

Sorcery is the Science of conjuring spirits. Some say all sorcery is black magic, but others claim it’s possible to practice sorcery without resorting to summoning demons. There are even those who say summoning demons should not be a problem, as long as the sorcerer remains in control. Sorcery is the “edgiest” of the Sciences, strong in attacks, cursing, and dramatic effects. It’s also the least subtle Science and the easiest to defend against.

Join us on the forum to cast your vote for your favorite Sorcery archetypes! There is also one day left to vote in last week’s poll about Alchemist archetypes.

Magonomia Launch Plans

Magonomia is alive and well! Our first attempt at a Kickstarter campaign (August 2019) was not on track, so I decided to cancel that campaign, re-plan the project, and re-launch in early 2020 with better publicity and a clearer definition of what will (and won’t) be in the core rule book.

The new project will be called Magonomia Core Rules and it will launch in early 2020. The core book will be a complete, stand-alone RPG. It will introduce the Enchanted England setting but it won’t be able to go into great depth. That depth of setting will have to wait for a future supplement.

The work between now and the end of the year is fit the big manuscript we have into the page count of a single book. Everything that doesn’t make the cut can be saved for a future supplement.

Edit: Due to Kickstarter’s announcement on Sept. 28, 2019 that they are an anti-union company, I have decided not to use Kickstarter as a funding platform for Shewstone Publishing products. Magonomia will still be finished and published, but it won’t be on Kickstarter unless Kickstarter reverses its anti-union position.

Positive press for Magonomia!

We’ve had a couple of independent reviews of the Magonomia Starter Rules.

"if you love playing wizards that are not grossly  worldshaking and all-powerful, or ... limited  by spell slots, you should definitely give this game a look." DeathByMage

"Add wizards to the politics and magic to the exploration and discovery and you simply have a recipe for wonder." John Sharp, More Than Just Gaming

Also check out or community reviews on Tabletop Gaming News and DriveThruRPG.com.