Magonomia® Example Character: Gemini

In Magonomia® the TTRPG of Renaissance wizardry, everyone plays a wizard. We created five different wizard characters (one for each Science) and used them in examples throughout the core book. You can now download these example characters as part of your Core Rules purchase, or from this link (no purchase necessary).

Over the next several weeks we’ll introduce each of these characters in a blog post, explaining their motivations, skills, and, of course, their magical powers. Since last Thursday was International Transgender Day of Visibility, let’s start with our nonbinary example PC, Gemini!

Image of Gemini, an androgynous wizard at their laboratory workbench.

Gemini in their laboratory. Illustration by Jeff Koch.

Gemini is the detailed example of character creation in Magonomia Core Rules, pages 26-35. They’re an astrologer, a polymath, and a bibliophile. As much as Gemini loves books, they aren’t a recluse: a good character design provides a motivation to get the character out into the world, and Gemini has a big one. Their High Concept is Upwardly Mobile Renaissance Person. Gemini is someone who seeks —and gets— the patronage of powerful people by being smart, charming, and capable. Part of the idea is that Gemini can get missions from current and future patrons, if the GM ever needs an easy story hook. What GM wouldn’t appreciate that?

Gemini is gender fluid, one specific kind of gender nonconformity meaning their gender identity changes over time. Gender identity is not the same thing as gender expression. We chose gender-neutral pronouns and an androgynous look for Gemini, while recognizing that real-world gender fluid people express their gender in a variety of ways.

This character is built on the Visionary archetype (page 50), which falls under the Science of Astrology. Archetypes are optional templates for making a character that fits a particular theme. The Visionary is someone who seeks power as a means to some higher ideal. We didn’t pin down exactly what that higher ideal is, because we didn’t want to give a false impression that Magonomia is supposed to be “about” a certain kind of story. Note that Gemini is a complete character, ready to play, without even deciding on that. In a real Magonomia game, the player would get the opportunity to gradually revise the character’s Aspects over time. It might be best to let the character fit into the world a bit and add that detail when the time is right.

Their best spell is Portent of the Opposing Stars. This is a Divination that describes one of the major obstacles to a specific goal. For example, suppose the character needed a certain rare book of magic (another of their Aspects is You Can Never Have Too Many Books) but the bookseller wouldn’t admit they had a copy for sale. Portent of the Opposing Stars might reveal that the bookseller was being obstructive because the rare book had been stolen! Another possible use might be in searching for the thief: after the first couple of leads run dry, Gemini could cast Portent of the Opposing Stars to discover that the thief is using magic to cover their proverbial tracks.

As you can see, Portent of the Opposing Stars can expose new plot events and really change up the narrative. That’s why that spell costs a Fate Point. The GM is encouraged to make sure Divination spells always reveal some useful information, but they also have a veto power to return the player’s Fate Point if they can’t think of a spoiler-free way to reveal useful information.

Gemini is designed for stories involving investigation and social interaction. Their forte is helping the players deal with the unexpected. Astrology does have some spells that can help in a fight: Discovering Achilles’ Heel is one such example. (If you know who you’re going up against, it can reveal an exploitable weakness.)

Beyond Battles 2021 Video, Slides, and Notes

Shewstone Publishing presented SEM21197813 Beyond Battles: Overloooked History for World Builders at Gen Con Online on September 17, 2021. This year’s topics were:

  • The legend of King Arthur and how it conflicts with archaeological evidence of the Anglo-Saxon settlement of Britain.

  • Real-world clerical necromancy, an underground of monks and priests who practiced black magic and mostly got away with it.

  • The “taming” of English nobility by the Tudor dynasty at the end of the fifteenth century.

Our Historical Fantasy RPG

We publish Magonomia, the RPG of Renaissance wizardry. Everyone plays a wizard wielding magic based on authentic Renaissance lore.

Video

Slides

Here are the slides of the presentation.

Notes

Here are the notes and follow-up from each section.

Legend of King Arthur

Although the legend is no longer considered factual, it makes a great adventure setting. Andrew recommends the Age of Arthur RPG.

A good science fiction novel set against an empire’s decline is A Memory Called Empire by Arkady Martine.

Here’s a direct link to the Secrets of the Dead episode “King Arthur’s Lost Kingdom.”

Wikipedia’s article on the Anglo-Saxon settlement of Britain summarizes recent discoveries about the period.

Clerical Necromancy

We didn’t mention it in the presentation, but an excellent overview of (European) historical magic is Magic and superstition in Europe : a concise history from antiquity to the present by Michael F. Bailey.

A more focused book about medieval magic (containing no actual spells) is Magic in the Middle Ages by Richard Keickhefer. Kieckhefer also has several other books about the history of magic that are worth a look.

An audience member asked about books with actual spells that pre-modern people believed would work. We didn’t research actual spells from the medieval period so we’ll have to direct you to your search engine or your friendly local reference librarian. We do know quite a bit about fifteenth and sixteenth century spells. Two books we used heavily while researching our game Magonomia are:

Also, we touched on the investiture conflict, the 500-year struggle between the Western church and monarchs over how much influence the Crown will have over selection of priests and bishops. It’s a big topic; for a good overview of this and other important historical trends, we recommend Civilization in the Middle Ages by Norman F. Cantor.

The Taming of the Nobility

There wasn’t any discussion of sources during the seminar. Many history books give surprisingly light treatment to Henry VII, which is perhaps the way he would have wanted it. I’ll refer the interested reader to The Tudors: The Complete Story of England's Most Notorious Dynasty by G.J. Meyer.

Also I found a good documentary about Henry VII on YouTube: https://youtu.be/1ZKruLTJQ2Y

Historical Characters in RPGs

One of the challenges in designing a historically themed RPG is that history is full of controversial figures. This doesn’t have to put you off playing in a historical setting or even weaving those figures into your stories. After considerable thought and study, we at Shewstone Publishing have come up our preferred approach.

The following short article is an except from the Magonomia® Core Rules.


1590 or later Marcus Gheeraerts, Sir Francis Drake Buckland Abbey, Devon

Real-world people are complicated. One could read several entire books about Queen Elizabeth and not come away with a clear opinion whether she was a good ruler or a bad one. In fiction, especially in collaborative fiction like an RPG, nuance and moral ambiguity don’t always improve the narrative. When you want to use historical characters in your game, we recommend you decide first what role you want that character to fill in your campaign, then choose Aspects, skills, and stunts that suit that role.

For example, consider the famous buccaneer Francis Drake. You could portray him as the dashing, heroic figure he seemed to want to project. If you research his actions, some of the shine comes off his image. He led one slave trading voyage and some might say he recklessly provoked war with Spain. Thus, it’s possible to write two rather different characters based on Francis Drake: “Drake as a Patriotic Hero” or “Drake as a Manipulative Loose Cannon.” Either is perfectly usable, depending on the role you want Drake to have in your campaign.

When we present a historical character in Magonomia products, the character’s name will always be accompanied by an explicit “angle” we’re taking on the character. You may later see the same historical person presented from an entirely different angle, with different Aspects and a different role in mind for the character.


©2021 Shewstone Publishing LLC. All rights reserved.